Interview: Sony's Michael Denny on PS4
PlayStation's VP of Worldwide Studios on next-gen games, backwards compatibility and more. Sony revealed the PlayStation 4 at a New York press conference last week and following the unveiling we met...
View ArticleGenuine trailers and next-gen ambitions: Guerrilla Games on Killzone Shadow Fall
Sony's FPS studio discusses its PS4 launch game and reveals how it informed the DualShock 4 design. On stage, against a blue background at E3 some eight years ago, Sony's Kaz Hirai introduced a series...
View ArticleBeyond beautiful: How PS4's Drive Club could be the first 'social racing sim'
CVG discusses the new PlayStation 4 project with Evolution Studios' project lead Matt Southern. Breaking away from its acclaimed run of Motorstorm games, Sony's Evolution Studios in Liverpool has...
View ArticleInterview: BioShock Infinite designer on utopias and dystopias
Bill Gardner talks extremism, narrative design and why realism reigns supreme. With BioShock Infinite only a matter of weeks away, CVG's Australian team sat down with the game's User Experience...
View ArticleInterview: God of War team discuss Ascension's fate and Kratos's future
CVG speaks to SCE Santa Monica's Jason McDonald and Mark Simon. Last year a prototype PlayStation 4 pad made its way into the God of War studio, SCE Santa Monica, and as part of Sony's grand plan to...
View ArticleSimCity interview: Lucy Bradshaw reflects on a disaster launch
Maxis general manager discusses refund policy, always-online tech and fixing the city. The woes surrounding the SimCity servers, which have underperformed in the face of intense demand from paying...
View ArticleInterview: DICE explains why it had to build Battlefield 4 from gut feelings
Check-listing community demands will only take a game so far, say DICE duo. Is the military FPS genre showing some early signs of decline? The YouTube views of the first Battlefield 4 trailer suggest...
View ArticleInterview: 'We're more Epic than we've ever been'
Mark Rein on Unreal Engine 4, Fortnite and being next-gen ready. Epic's impressive Infiltrator demo was one of the stand-out demonstrations of next-gen tech the 2013 Game Developers Conference. Click...
View ArticleDavid Cage interview: 'We have to live with the things that make us different'
Quantic Dream creative director discusses the creative inspirations for PS3 project Beyond: Two Souls. It doesn't go unnoticed that outside Quantic Dream's Paris studio is a sheltered entrance that a...
View ArticleThief interview: 'It's easy to fall into the trap of trying to please everyone'
Eidos Montreal on reinventing a classic. Haven't read our first impressions of the rebooted Thief? You need a quick catch-up session. Done? Then it's time to sit down with Eidos Montreal's Stephane Roy...
View ArticleInterview: Ubisoft Montreal's next-gen agenda
Studio chief executive Yannis Mallat outlines his team's approach to new tech and IP. While others do their best to sidestep the next-gen issue, Ubisoft is one company which has embraced the impending...
View ArticlePeter Molyneux interview on the "thought provoking" secret of Curiosity
22 Cans' co-founder talks with CVG as his landmark experiment reaches its final 50 layers. CVG: Today marks the countdown to the final 50 layers remaining on Curiosity. Did you always have a plan for...
View ArticleInterview: Insomniac CEO Ted Price on Fuse
Price reflects on the end of a generation, mobile games, and 'co-petitive' gaming. Originally unveiled as Overstrike in 2011, Fuse is Insomniac's first cross-platform console IP this generation,...
View ArticleInterview: Nintendo EAD dives deep into Animal Crossing New Leaf
CVG speaks to the series producer, director, along with a special cameo from KK Slider. Earlier this week CVG attended a roundtable event in central London dedicated to the upcoming Animal Crossing:...
View ArticleInterview: Phil Harrison on Xbox One, indies, pre-owned games and more
'The Xbox One strategy motivated me to join this team'. It's half time in Microsoft's big Xbox One reveal, and while we all scurry off for an intermission meat pie and pint, the platform holder is...
View ArticleHow Ico informed The Last of Us
Naughty Dog creative director Neil Druckmann explains what the Uncharted 2 team did next. There's a famous half hour segment in Uncharted 2 that never fails to raise a smile. Click here to read the...
View ArticleGameplay Interview: TitanFall
Lead artist Joel Emslie on Respawn's debut title. TitanFall is the debut title from Respawn, the studio formed by key staff from Call of Duty studio Infinity Ward. Click here to read the full article
View ArticleGameplay Interview: Assassin's Creed 4: Black Flag
Associate producer Karl von der Luhe in the spotlight. Assassin's Creed 4: Black Flag is one of the most impressive-looking games at E3 this year, and CVG spoke with its associate producer Karl von der...
View ArticleGameplay interview: The Division
Ubisoft's next-gen open-world RPG 'pushing the limits'. Seamless online multiplayer appears a defining focus of next-generation gaming and Ubisoft is spearheading the movement with its freshly...
View ArticleInterview: Shigeru Miyamoto on DRM and banjos
CVG meets the masterful mind behind Mario. There has been a noticeable lack of Miyamoto in Nintendo's recent media output, and we're not okay with that. Click here to read the full article
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